While I consider Half-Life 1 a shooter, Half-Life 2 approaches the line between the two because of the gravity gun and greater chances to interact with the environment from the robust physics engine. While these are catagories I view them as two ends of a spectrum. Deus Ex strays into the RPG realm with it's NPC interactions, but still serves as a good example. System Shock 2 and Deus Ex are my standard examples of this game. Multiple paths are availble between goals. Puzzle solutions are more complex than finding the right button. Enemies are still a challenge, but you can completely bypass them or run through them if you so choose. While you usually have weapons you also have tools that let you modify the environment and/or your character, like pick-locks, hammers, weapon upgrades, plasmids, etc. F.E.A.R, Doom 3 and Unreal are my prime examples of this type of game.Īn FPE provides you with tools and lets you play with the environment. Enemies must be killed, disabled or snuck past to continue. The main challanges are dealing with waves of enemies and finding the next button to press. The only tools you get either allow you to commit mayhem on enemies or heal yourself. I save the term RPG for games where your character(s) can talk to NPC's.Ī FPS provides you with weapons and little environmental interaction aside from blowing up barrels. The deciding factor is how much interaction the game lets you have with the environment (weapon modding, crate moving, light extingushing, etc.). In my own little system I split first person games into FPS and FP Explorers (FPE).
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